Stephen Kearin
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The Sims & Simlish

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Developing Simlish: 
Sensing the frustration of the team, Kearin suggested that they try a different approach altogether, instead utilizing Lawlor and Kearin’s improv skills.
“There's an old improv game that we used to play called Foreign Poet,” Kearin explains. “You would speak in a gibberish language and then the partner would interpret what you just said, even though what you were saying was completely made up and gibberish. That became a game. I asked whether it would be helpful at all. We were recording over existing animations or versions of the animations and so she said: 'Sure, it can't get any worse'.” 
Kearin and Lawlor started trying this gibberish language over simple animations - of Sims sitting or saying they were hungry - letting their emotion drive the scene and the language itself falling secondary. It was the right fit and became what we know to be Simlish. 
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To read the full article click here: https://www.techradar.com/news/simlish-how-an-improv-game-turned-into-the-most-recognisable-language-in-gaming?fbclid=IwAR3BY5l2Ypwj1KXgS4TshAQMvAM854sLVmyXti8lCxfRgPBzm2ORro5EN6E
 
More Sims Articles:
 
https://www.theverge.com/2020/2/7/21126705/the-sims-simlish-language-history-20th-anniversary-game

https://www.vice.com/en/article/wxn44z/sims-game-an-oral-history. ​
 
https://lingopie.com/blog/simlish-the-sims-invented-language/
 
https://en.wikipedia.org/wiki/Simlish



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